/*
 * @(#)Trait.java	1.0 Mar 8, 2008
 *
 *	The MIT License
 *
 *	Copyright (c) 2008 Malachi de AElfweald <malachid@gmail.com>
 *
 *	Permission is hereby granted, free of charge, to any person obtaining a copy
 *	of this software and associated documentation files (the "Software"), to deal
 *	in the Software without restriction, including without limitation the rights
 *	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *	copies of the Software, and to permit persons to whom the Software is
 *	furnished to do so, subject to the following conditions:
 *
 *	The above copyright notice and this permission notice shall be included in
 *	all copies or substantial portions of the Software.
 *
 *	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 *	THE SOFTWARE.
 */
package org.eoti.ai.pavas;

public enum Trait
{
	AP(Attribute.Aggressive, Attribute.Passive),
	CS(Attribute.Charitable, Attribute.Selfish),
	DS(Attribute.Dominant, Attribute.Submissive),
	HD(Attribute.Honest, Attribute.Deceptive),
	FA(Attribute.Futuristic, Attribute.Anachronistic),
	JP(Attribute.Judging, Attribute.Perceiving),
	LC(Attribute.Logical, Attribute.Creative),
	LI(Attribute.Learned, Attribute.Illiterate),
	LS(Attribute.Loner, Attribute.Social),
	MI(Attribute.Moral, Attribute.Immoral),
	MS(Attribute.Material, Attribute.Spiritual),
	OR(Attribute.OnEdge, Attribute.Relaxed),
	TF(Attribute.Thinking, Attribute.Feeling);

	Trait(Attribute low, Attribute high)
	{
		this.low = low;
		this.high = high;
	}
	protected Attribute low, high;
	public Attribute getLowAttribute(){return low;}
	public Attribute getHighAttribute(){return high;}
	public double min(){return 0.0;}
	public double max(){return 100.0;}
	public double balance(){return 50.0;}
}